Mercurial > boomslang
comparison gamelib/tests/test_scene_interactions_cryo.py @ 98:e97244b1be30
Fix tests for new tristate door logic.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 24 Aug 2010 08:11:10 +0200 |
parents | 6b0f7364f3bf |
children | 30f2308c1efc |
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97:60770ca02c1a | 98:e97244b1be30 |
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4 class TestGameLogic(game_logic_utils.GameLogicTestCase): | 4 class TestGameLogic(game_logic_utils.GameLogicTestCase): |
5 | 5 |
6 CURRENT_SCENE = 'cryo' | 6 CURRENT_SCENE = 'cryo' |
7 | 7 |
8 def test_cryo_door_closed_hand(self): | 8 def test_cryo_door_closed_hand(self): |
9 "The door is closed and we touch it with the hand. No change." | 9 "The door is closed and we touch it with the hand. It becomes ajar." |
10 | 10 |
11 self.assert_game_data('accessible', True) | 11 self.assert_game_data('accessible', True) |
12 self.assert_game_data('accessible', False, scene='bridge') | 12 self.assert_game_data('accessible', False, scene='bridge') |
13 self.assert_game_data('open', False, 'cryo.door') | 13 self.assert_game_data('door', 'shut', 'cryo.door') |
14 | 14 |
15 self.interact_thing('cryo.door') | 15 self.interact_thing('cryo.door') |
16 | 16 |
17 self.assert_game_data('accessible', True) | 17 self.assert_game_data('accessible', True) |
18 self.assert_game_data('accessible', False, scene='bridge') | 18 self.assert_game_data('accessible', False, scene='bridge') |
19 self.assert_game_data('open', False, 'cryo.door') | 19 self.assert_game_data('door', 'ajar', 'cryo.door') |
20 | 20 |
21 def test_cryo_door_closed_titanium_leg(self): | 21 def test_cryo_door_closed_titanium_leg(self): |
22 "The door is closed and we touch it with the titanium leg. It opens." | 22 "The door is closed and we touch it with the titanium leg. It opens." |
23 | 23 |
24 self.state.add_inventory_item('titanium_leg') | 24 self.state.add_inventory_item('titanium_leg') |
25 self.assert_game_data('accessible', True) | 25 self.assert_game_data('accessible', True) |
26 self.assert_game_data('accessible', False, scene='bridge') | 26 self.assert_game_data('accessible', False, scene='bridge') |
27 self.assert_game_data('open', False, 'cryo.door') | 27 self.assert_game_data('door', 'shut', 'cryo.door') |
28 | |
29 self.interact_thing('cryo.door', 'titanium_leg') | |
30 | |
31 self.assert_game_data('accessible', True) | |
32 self.assert_game_data('accessible', False, scene='bridge') | |
33 self.assert_game_data('door', 'shut', 'cryo.door') | |
34 self.assert_inventory_item('titanium_leg', True) | |
35 | |
36 def test_cryo_door_ajar_hand(self): | |
37 "The door is ajar and we touch it with the hand. No change." | |
38 | |
39 self.set_game_data('door', 'ajar', 'cryo.door') | |
40 self.assert_game_data('accessible', True) | |
41 self.assert_game_data('accessible', False, scene='bridge') | |
42 | |
43 self.interact_thing('cryo.door') | |
44 | |
45 self.assert_game_data('accessible', True) | |
46 self.assert_game_data('accessible', False, scene='bridge') | |
47 self.assert_game_data('door', 'ajar', 'cryo.door') | |
48 | |
49 def test_cryo_door_ajar_titanium_leg(self): | |
50 "The door is ajar and we touch it with the titanium leg. It opens." | |
51 | |
52 self.state.add_inventory_item('titanium_leg') | |
53 self.set_game_data('door', 'ajar', 'cryo.door') | |
54 self.assert_game_data('accessible', True) | |
55 self.assert_game_data('accessible', False, scene='bridge') | |
28 | 56 |
29 self.interact_thing('cryo.door', 'titanium_leg') | 57 self.interact_thing('cryo.door', 'titanium_leg') |
30 | 58 |
31 self.assert_game_data('accessible', True) | 59 self.assert_game_data('accessible', True) |
32 self.assert_game_data('accessible', True, scene='bridge') | 60 self.assert_game_data('accessible', True, scene='bridge') |
33 self.assert_game_data('open', True, 'cryo.door') | 61 self.assert_game_data('door', 'open', 'cryo.door') |
34 self.assert_inventory_item('titanium_leg', False) | 62 self.assert_inventory_item('titanium_leg', False) |
35 | 63 |
36 def test_cryo_door_open_hand(self): | 64 def test_cryo_door_open_hand(self): |
37 "The door is open and we touch it with the hand. No change." | 65 "The door is open and we touch it with the hand. No change." |
38 | 66 |