Mercurial > boomslang
comparison gamelib/scenes/cryo.py @ 209:aeb96ca5f76c
Add more sounds to cryo room
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Thu, 26 Aug 2010 14:59:29 +0200 |
parents | 6c84eb5ff80a |
children | eb101b6fb3dd |
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208:7a2cb054010d | 209:aeb96ca5f76c |
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25 | 25 |
26 # sounds that will be played randomly as background noise | 26 # sounds that will be played randomly as background noise |
27 MUSIC = [ | 27 MUSIC = [ |
28 'drip1.ogg', | 28 'drip1.ogg', |
29 'drip2.ogg', | 29 'drip2.ogg', |
30 'drip3.ogg', | |
30 'creaking.ogg', | 31 'creaking.ogg', |
31 'silent.ogg', | 32 'silent.ogg', |
32 'silent.ogg', | 33 'silent.ogg', |
33 ] | 34 ] |
34 | 35 |
169 | 170 |
170 def interact_without(self): | 171 def interact_without(self): |
171 return Result(detail_view='cryo_detail') | 172 return Result(detail_view='cryo_detail') |
172 | 173 |
173 def interact_with_titanium_leg(self, item): | 174 def interact_with_titanium_leg(self, item): |
174 return Result("You hit the chamber that used to hold this very leg. Nothing happens as a result.") | 175 return Result("You hit the chamber that used to hold this very leg. Nothing happens as a result.", |
176 soundfile="clang2.ogg") | |
175 | 177 |
176 def get_description(self): | 178 def get_description(self): |
177 if self.get_data('contains_titanium_leg'): | 179 if self.get_data('contains_titanium_leg'): |
178 return "A broken cryo chamber, with a poor unfortunate corpse inside." | 180 return "A broken cryo chamber, with a poor unfortunate corpse inside." |
179 return "A broken cryo chamber. The corpse inside is missing a leg." | 181 return "A broken cryo chamber. The corpse inside is missing a leg." |
195 def interact_with_titanium_leg(self, item): | 197 def interact_with_titanium_leg(self, item): |
196 return Result(random.choice([ | 198 return Result(random.choice([ |
197 "You bang on the chamber with the titanium femur. Nothing much happens", | 199 "You bang on the chamber with the titanium femur. Nothing much happens", |
198 "Hitting the cryo unit with the femur doesn't achieve anything", | 200 "Hitting the cryo unit with the femur doesn't achieve anything", |
199 "You hit the chamber with the femur. Nothing happens.", | 201 "You hit the chamber with the femur. Nothing happens.", |
200 ])) | 202 ]), soundfile="clang2.ogg") |
201 | 203 |
202 | 204 |
203 class CryoRoomDoor(Thing): | 205 class CryoRoomDoor(Thing): |
204 "Door to the cryo room." | 206 "Door to the cryo room." |
205 | 207 |
218 } | 220 } |
219 | 221 |
220 def interact_with_titanium_leg(self, item): | 222 def interact_with_titanium_leg(self, item): |
221 if self.get_data('door') == "ajar": | 223 if self.get_data('door') == "ajar": |
222 self.open_door() | 224 self.open_door() |
223 return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.") | 225 return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.", soundfile='break.ogg') |
224 elif self.get_data('door') == "shut": | 226 elif self.get_data('door') == "shut": |
225 text = "You bang on the door with the titanium femur. It makes a clanging sound." | 227 text = "You bang on the door with the titanium femur. It makes a clanging sound." |
226 speech.say(self.name, text) | 228 speech.say(self.name, text) |
227 return Result(text, soundfile='clang.ogg') | 229 return Result(text, soundfile='clang.ogg') |
228 else: | 230 else: |
230 | 232 |
231 def interact_without(self): | 233 def interact_without(self): |
232 if self.get_data('door') == "shut": | 234 if self.get_data('door') == "shut": |
233 self.half_open_door() | 235 self.half_open_door() |
234 if self.get_data('door') != "open": | 236 if self.get_data('door') != "open": |
235 return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.") | 237 return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.", soundfile='chain.ogg') |
236 else: | 238 else: |
237 self.state.set_current_scene('map') | 239 self.state.set_current_scene('map') |
238 return None | 240 return None |
239 | 241 |
240 def interact_default(self, item): | 242 def interact_default(self, item): |