comparison docs/artists.rst @ 45:a0ab7cea67fc

Outline for artists.
author Simon Cross <simon@simonx>
date Mon, 23 Aug 2010 11:32:58 +0200
parents 7517a3cc06e7
children
comparison
equal deleted inserted replaced
44:79062a225703 45:a0ab7cea67fc
1 Artists HOWTO 1 Artists HOWTO
2 ============= 2 =============
3 3
4 How to contribute art to Boomslang. 4 This is a guide to contributing artwork to Suspended Sentence.
5
6 Suspended Sentence is a point-and-click adventure game. It is set on a derelict
7 spaceship carrying prisoners in cryosleep to a prison planet. The ship has
8 experienced a catastrophic accident and after drifting for many years the AI
9 has begun to effect repairs. Some repairs the AI cannot perform itself so it
10 has been waking the prisoners up one by one to effect repairs. A few such
11 prisoners have died or gone insane. The adventure starts with the latest
12 prisoner being awakened from cryo sleep. The AI's name is Jim.
13
14 Broadly artwork for the game can be divided into artwork for Scenes, Things and
15 Items.
16
17 Scenes are the background against which all the other action takes place. Each
18 scene consists primarily of a 24-bit colour, 800x600 pixel image. For example,
19 our first scene is a room filled with cryogenic chambers.
20
21 Things are rendered on top of a particular scene and are used to add animation
22 and areas for the user to interact with. A Thing might be a door the player can
23 open, a puddle of dripping water or something for the player to pick up. A Thing
24 can be any size up to the full size of the Scene and may use an alpha channel
25 for transparency. For example, the cryochamber scene has individual cryochambers
26 that can be inspected, a corpse with a titanium prosthetic leg and a door that
27 needs to be levered open using the prostethic leg.
28
29 Items are objects the player has picked up and which can appear in his or her
30 inventory. Typically Items are picked up by clicking on a Thing. Items require
31 two different images: an inventory bar icon and a cursor. The inventory bar
32 icon should be a 50x50 pixel image on a transparent background. The cursor should
33 be a similar size and will often use the same image as the inventory icon.
34
35 Complex Items that the user might need to interact with (for example, to repair
36 it or change its settings) are handled by associating a Scene with the object. The
37 Scene background is then an enlarged view of the object.
38
39 Our preferred image formats are PNG and SVG. PNGs are what Suspended Sentence
40 loads images from. SVGs are more of a pain to produce but are convenient for
41 generating multiple PNGs at different sizes.