comparison gamelib/tests/game_logic_utils.py @ 60:90b32447b239

Some test refactorage.
author Jeremy Thurgood <firxen@gmail.com>
date Mon, 23 Aug 2010 17:16:05 +0200
parents
children 6b0f7364f3bf
comparison
equal deleted inserted replaced
59:23d2c58369fc 60:90b32447b239
1 import unittest
2
3 import pygame
4
5 from gamelib import state
6
7 from pygame.locals import SWSURFACE
8 from gamelib.constants import SCREEN
9
10
11 # We need this stuff set up so we can load images and whatnot.
12 pygame.display.init()
13 pygame.display.set_mode(SCREEN, SWSURFACE)
14
15
16 class GameLogicTestCase(unittest.TestCase):
17 CURRENT_SCENE = None
18
19 def setUp(self):
20 self.state = state.initial_state()
21 self.state.set_current_scene(self.CURRENT_SCENE)
22
23 def set_game_data(self, key, value, thing=None, scene=None):
24 if scene is None:
25 scene = self.CURRENT_SCENE
26 gizmo = self.state.scenes[scene]
27 if thing is not None:
28 gizmo = gizmo.things[thing]
29 gizmo.set_data(key, value)
30
31 def assert_game_data(self, key, value, thing=None, scene=None):
32 if scene is None:
33 scene = self.CURRENT_SCENE
34 gizmo = self.state.scenes[scene]
35 if thing is not None:
36 gizmo = gizmo.things[thing]
37 self.assertEquals(value, gizmo.get_data(key))
38
39 def interact_thing(self, thing_name, item_name=None):
40 item = None
41 if item_name is not None:
42 item = self.state.items[item_name]
43 self.state.scenes[self.CURRENT_SCENE].things[thing_name].interact(item)