Mercurial > boomslang
comparison pyntnclick/gamescreen.py @ 603:3ce19d33b51f pyntnclick
Rename state to game to not cause confusion with the other state
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 11 Feb 2012 20:09:47 +0200 |
parents | fabce47e542f |
children | 44d4e3020874 |
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602:1aac5a3b17e1 | 603:3ce19d33b51f |
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30 | 30 |
31 def __init__(self, screen): | 31 def __init__(self, screen): |
32 PaletteView.__init__(self, (BUTTON_SIZE, BUTTON_SIZE), 1, 6, | 32 PaletteView.__init__(self, (BUTTON_SIZE, BUTTON_SIZE), 1, 6, |
33 scrolling=True) | 33 scrolling=True) |
34 self.screen = screen | 34 self.screen = screen |
35 self.state = screen.state | 35 self.game = screen.game |
36 self.state_widget = screen.state_widget | 36 self.state_widget = screen.state_widget |
37 | 37 |
38 def num_items(self): | 38 def num_items(self): |
39 return len(self.state.inventory) | 39 return len(self.game.inventory) |
40 | 40 |
41 def draw_item(self, surface, item_no, rect): | 41 def draw_item(self, surface, item_no, rect): |
42 item_image = self.state.inventory[item_no].get_inventory_image() | 42 item_image = self.game.inventory[item_no].get_inventory_image() |
43 surface.blit(item_image, rect, None) | 43 surface.blit(item_image, rect, None) |
44 | 44 |
45 def click_item(self, item_no, event): | 45 def click_item(self, item_no, event): |
46 item = self.state.inventory[item_no] | 46 item = self.game.inventory[item_no] |
47 if self.item_is_selected(item_no): | 47 if self.item_is_selected(item_no): |
48 self.unselect() | 48 self.unselect() |
49 elif item.is_interactive(self.state.tool): | 49 elif item.is_interactive(self.game.tool): |
50 result = item.interact(self.state.tool) | 50 result = item.interact(self.game.tool) |
51 handle_result(result, self.state_widget) | 51 handle_result(result, self.state_widget) |
52 else: | 52 else: |
53 self.state.set_tool(self.state.inventory[item_no]) | 53 self.game.set_tool(self.game.inventory[item_no]) |
54 | 54 |
55 def mouse_down(self, event): | 55 def mouse_down(self, event): |
56 if event.button != 1: | 56 if event.button != 1: |
57 self.state.cancel_doodah(self.screen) | 57 self.game.cancel_doodah(self.screen) |
58 else: | 58 else: |
59 PaletteView.mouse_down(self, event) | 59 PaletteView.mouse_down(self, event) |
60 | 60 |
61 def item_is_selected(self, item_no): | 61 def item_is_selected(self, item_no): |
62 return self.state.tool is self.state.inventory[item_no] | 62 return self.game.tool is self.game.inventory[item_no] |
63 | 63 |
64 def unselect(self): | 64 def unselect(self): |
65 self.state.set_tool(None) | 65 self.game.set_tool(None) |
66 | 66 |
67 | 67 |
68 class StateWidget(Widget): | 68 class StateWidget(Widget): |
69 | 69 |
70 def __init__(self, screen): | 70 def __init__(self, screen): |
71 Widget.__init__(self, Rect(0, 0, SCENE_SIZE[0], SCENE_SIZE[1])) | 71 Widget.__init__(self, Rect(0, 0, SCENE_SIZE[0], SCENE_SIZE[1])) |
72 self.screen = screen | 72 self.screen = screen |
73 self.state = screen.state | 73 self.game = screen.game |
74 self.detail = DetailWindow(screen) | 74 self.detail = DetailWindow(screen) |
75 | 75 |
76 def draw(self, surface): | 76 def draw(self, surface): |
77 if self.state.previous_scene and self.state.do_check == LEAVE: | 77 if self.game.previous_scene and self.game.do_check == LEAVE: |
78 # We still need to handle leave events, so still display the scene | 78 # We still need to handle leave events, so still display the scene |
79 self.state.previous_scene.draw(surface, self) | 79 self.game.previous_scene.draw(surface, self) |
80 else: | 80 else: |
81 self.state.current_scene.draw(surface, self) | 81 self.game.current_scene.draw(surface, self) |
82 | 82 |
83 def mouse_down(self, event): | 83 def mouse_down(self, event): |
84 self.mouse_move(event) | 84 self.mouse_move(event) |
85 if event.button != 1: # We have a right/middle click | 85 if event.button != 1: # We have a right/middle click |
86 self.state.cancel_doodah(self.screen) | 86 self.game.cancel_doodah(self.screen) |
87 elif self.subwidgets: | 87 elif self.subwidgets: |
88 self.clear_detail() | 88 self.clear_detail() |
89 self._mouse_move(event.pos) | 89 self._mouse_move(event.pos) |
90 else: | 90 else: |
91 result = self.state.interact(event.pos) | 91 result = self.game.interact(event.pos) |
92 handle_result(result, self) | 92 handle_result(result, self) |
93 | 93 |
94 def animate(self): | 94 def animate(self): |
95 if self.state.animate(): | 95 if self.game.animate(): |
96 # queue a redraw | 96 # queue a redraw |
97 self.invalidate() | 97 self.invalidate() |
98 # We do this here so we can get enter and leave events regardless | 98 # We do this here so we can get enter and leave events regardless |
99 # of what happens | 99 # of what happens |
100 result = self.state.check_enter_leave(self.screen) | 100 result = self.game.check_enter_leave(self.screen) |
101 handle_result(result, self) | 101 handle_result(result, self) |
102 | 102 |
103 def mouse_move(self, event): | 103 def mouse_move(self, event): |
104 self.state.highlight_override = False | 104 self.game.highlight_override = False |
105 if not self.subwidgets: | 105 if not self.subwidgets: |
106 self._mouse_move(event.pos) | 106 self._mouse_move(event.pos) |
107 | 107 |
108 def _mouse_move(self, pos): | 108 def _mouse_move(self, pos): |
109 self.state.highlight_override = False | 109 self.game.highlight_override = False |
110 self.state.current_scene.mouse_move(pos) | 110 self.game.current_scene.mouse_move(pos) |
111 self.state.old_pos = pos | 111 self.game.old_pos = pos |
112 | 112 |
113 def show_message(self, message, style=None): | 113 def show_message(self, message, style=None): |
114 # Display the message as a modal dialog | 114 # Display the message as a modal dialog |
115 MessageDialog(self.screen, message, 60, style=style).present() | 115 MessageDialog(self.screen, message, 60, style=style).present() |
116 # queue a redraw to show updated state | 116 # queue a redraw to show updated state |
121 else: | 121 else: |
122 self._mouse_move(mouse.get_pos()) | 122 self._mouse_move(mouse.get_pos()) |
123 | 123 |
124 def show_detail(self, detail): | 124 def show_detail(self, detail): |
125 self.clear_detail() | 125 self.clear_detail() |
126 detail_obj = self.state.set_current_detail(detail) | 126 detail_obj = self.game.set_current_detail(detail) |
127 self.detail.set_image_rect(Rect((0, 0), detail_obj.get_detail_size())) | 127 self.detail.set_image_rect(Rect((0, 0), detail_obj.get_detail_size())) |
128 self.add_centered(self.detail) | 128 self.add_centered(self.detail) |
129 self.state.do_enter_detail() | 129 self.game.do_enter_detail() |
130 | 130 |
131 def clear_detail(self): | 131 def clear_detail(self): |
132 """Hide the detail view""" | 132 """Hide the detail view""" |
133 if self.state.current_detail is not None: | 133 if self.game.current_detail is not None: |
134 self.remove(self.detail) | 134 self.remove(self.detail) |
135 self.state.do_leave_detail() | 135 self.game.do_leave_detail() |
136 self.state.set_current_detail(None) | 136 self.game.set_current_detail(None) |
137 self._mouse_move(mouse.get_pos()) | 137 self._mouse_move(mouse.get_pos()) |
138 | 138 |
139 def end_game(self): | 139 def end_game(self): |
140 self.screen.running = False | 140 self.screen.running = False |
141 self.screen.shell.show_screen(self.screen.shell.end_screen) | 141 self.screen.shell.show_screen(self.screen.shell.end_screen) |
144 class DetailWindow(Widget): | 144 class DetailWindow(Widget): |
145 def __init__(self, screen): | 145 def __init__(self, screen): |
146 Widget.__init__(self) | 146 Widget.__init__(self) |
147 self.image_rect = None | 147 self.image_rect = None |
148 self.screen = screen | 148 self.screen = screen |
149 self.state = screen.state | 149 self.game = screen.game |
150 self.border_width = 5 | 150 self.border_width = 5 |
151 self.border_color = (0, 0, 0) | 151 self.border_color = (0, 0, 0) |
152 # parent only gets set when we get added to the scene | 152 # parent only gets set when we get added to the scene |
153 self.close = BoomButton('Close', self.close_but, screen) | 153 self.close = BoomButton('Close', self.close_but, screen) |
154 self.add(self.close) | 154 self.add(self.close) |
169 def draw(self, surface): | 169 def draw(self, surface): |
170 scene_surface = self.get_root().surface.subsurface(self.parent.rect) | 170 scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
171 overlay = scene_surface.convert_alpha() | 171 overlay = scene_surface.convert_alpha() |
172 overlay.fill(Color(0, 0, 0, 191)) | 172 overlay.fill(Color(0, 0, 0, 191)) |
173 scene_surface.blit(overlay, (0, 0)) | 173 scene_surface.blit(overlay, (0, 0)) |
174 self.state.current_detail.draw( | 174 self.game.current_detail.draw( |
175 surface.subsurface(self.image_rect), self) | 175 surface.subsurface(self.image_rect), self) |
176 | 176 |
177 def mouse_down(self, event): | 177 def mouse_down(self, event): |
178 self.mouse_move(event) | 178 self.mouse_move(event) |
179 if event.button != 1: # We have a right/middle click | 179 if event.button != 1: # We have a right/middle click |
180 self.state.cancel_doodah(self.screen) | 180 self.game.cancel_doodah(self.screen) |
181 else: | 181 else: |
182 result = self.state.interact_detail( | 182 result = self.game.interact_detail( |
183 self.global_to_local(event.pos)) | 183 self.global_to_local(event.pos)) |
184 handle_result(result, self) | 184 handle_result(result, self) |
185 | 185 |
186 def mouse_move(self, event): | 186 def mouse_move(self, event): |
187 self._mouse_move(event.pos) | 187 self._mouse_move(event.pos) |
188 | 188 |
189 def _mouse_move(self, pos): | 189 def _mouse_move(self, pos): |
190 self.state.highlight_override = False | 190 self.game.highlight_override = False |
191 self.state.current_detail.mouse_move(self.global_to_local(pos)) | 191 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
192 | 192 |
193 def show_message(self, message, style=None): | 193 def show_message(self, message, style=None): |
194 self.parent.show_message(message, style) | 194 self.parent.show_message(message, style) |
195 self.invalidate() | 195 self.invalidate() |
196 | 196 |
218 for widget in self.subwidgets[:]: | 218 for widget in self.subwidgets[:]: |
219 self.remove(widget) | 219 self.remove(widget) |
220 | 220 |
221 def start_game(self): | 221 def start_game(self): |
222 self._clear_all() | 222 self._clear_all() |
223 self.state = self.create_initial_state() | 223 self.game = self.create_initial_state() |
224 self.state_widget = StateWidget(self) | 224 self.state_widget = StateWidget(self) |
225 self.add(self.state_widget) | 225 self.add(self.state_widget) |
226 | 226 |
227 self.popup_menu = PopupMenu(self) | 227 self.popup_menu = PopupMenu(self) |
228 self.menubutton = PopupMenuButton('Menu', | 228 self.menubutton = PopupMenuButton('Menu', |