Mercurial > boomslang
annotate gamelib/tests/test_scene_interactions_cryo.py @ 191:278774b31d3c
CloneableItems.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Wed, 25 Aug 2010 21:32:38 +0200 |
parents | 30f2308c1efc |
children | 0bad554d0926 |
rev | line source |
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60 | 1 import game_logic_utils |
2 | |
3 | |
4 class TestGameLogic(game_logic_utils.GameLogicTestCase): | |
5 | |
6 CURRENT_SCENE = 'cryo' | |
7 | |
8 def test_cryo_door_closed_hand(self): | |
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9 "The door is closed and we touch it with the hand. It becomes ajar." |
60 | 10 |
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11 self.assert_game_data('door', 'shut', 'cryo.door') |
60 | 12 |
13 self.interact_thing('cryo.door') | |
14 | |
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15 self.assert_game_data('door', 'ajar', 'cryo.door') |
60 | 16 |
17 def test_cryo_door_closed_titanium_leg(self): | |
18 "The door is closed and we touch it with the titanium leg. It opens." | |
19 | |
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20 self.state.add_inventory_item('titanium_leg') |
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21 self.assert_game_data('door', 'shut', 'cryo.door') |
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22 |
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23 self.interact_thing('cryo.door', 'titanium_leg') |
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24 |
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25 self.assert_game_data('door', 'shut', 'cryo.door') |
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26 self.assert_inventory_item('titanium_leg', True) |
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27 |
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28 def test_cryo_door_ajar_hand(self): |
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29 "The door is ajar and we touch it with the hand. No change." |
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30 |
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31 self.set_game_data('door', 'ajar', 'cryo.door') |
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32 |
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33 self.interact_thing('cryo.door') |
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34 |
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parents:
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35 self.assert_game_data('door', 'ajar', 'cryo.door') |
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parents:
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36 |
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37 def test_cryo_door_ajar_titanium_leg(self): |
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38 "The door is ajar and we touch it with the titanium leg. It opens." |
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39 |
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40 self.state.add_inventory_item('titanium_leg') |
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41 self.set_game_data('door', 'ajar', 'cryo.door') |
60 | 42 |
43 self.interact_thing('cryo.door', 'titanium_leg') | |
44 | |
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45 self.assert_game_data('door', 'open', 'cryo.door') |
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46 self.assert_inventory_item('titanium_leg', True) |
60 | 47 |
48 def test_cryo_door_open_hand(self): | |
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49 "The door is open and we touch it with the hand. We go to the map." |
60 | 50 |
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51 self.set_game_data('door', 'open', 'cryo.door') |
60 | 52 |
53 self.interact_thing('cryo.door') | |
54 | |
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55 self.assert_game_data('door', 'open', 'cryo.door') |
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56 self.assertEquals('map', self.state.current_scene.name) |
60 | 57 |
58 def test_cryo_door_open_titanium_leg(self): | |
59 "The door is open and we touch it with the titanium leg. No change." | |
60 | |
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61 self.set_game_data('door', 'open', 'cryo.door') |
60 | 62 |
63 self.interact_thing('cryo.door', 'titanium_leg') | |
64 | |
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65 self.assert_game_data('door', 'open', 'cryo.door') |
30f2308c1efc
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parents:
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66 self.assertEquals('cryo', self.state.current_scene.name) |
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67 |
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68 def test_cryo_unit_alpha_full_hand(self): |
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69 "The cryo unit has the leg in it and we touch it. We get the leg." |
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70 |
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71 self.state.set_current_detail('cryo_detail') |
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72 self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1') |
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73 self.assert_inventory_item('titanium_leg', False) |
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74 self.assert_detail_thing('cryo.titanium_leg', True) |
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75 |
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76 self.interact_thing('cryo.titanium_leg', detail='cryo_detail') |
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77 |
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78 self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1') |
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79 self.assert_inventory_item('titanium_leg', True) |
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80 self.assert_detail_thing('cryo.titanium_leg', False) |
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81 |
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82 def test_cryo_unit_detail(self): |
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83 "The cryo unit thing opens a detail window." |
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84 |
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85 resp = self.interact_thing('cryo.unit.1') |
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86 |
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87 self.assertEquals('cryo_detail', resp.detail_view) |
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88 |